Okay, wrote this ages ago, but only just getting it up (oo-er) now.
2.01 Planet of Giants Pt. 1 - Planet of Giants Written by Louis Marks, Directed by Mervyn Pinfield
The TARDIS crew find themselves reduced in size to about an inch.
I remember liking this story on previous viewings, but this time around it seems a little slow. An okay starting episode, though the production design is quite reasonable as the travellers explore their surroundings and come to realise what has happened to them. The other storyline with Forester and Farrow seems a little clumsy, but does its job. Not a bad start, but mostly saved by the novelty of the idea more than anything.
6/10
"This isn't business, this is science." - Frank Crawshaw (Farrow)
2.02 Planet of Giants Pt. 2 - Dangerous Journey Written by Louis Marks, Directed by Mervyn Pinfield
Ian and Barbara get taken to the laboratory, and the Doctor and Susan follow.
Better paced than the first episode, with more nice props. The giant fly is especially nice. For the day, that range of movement was a major technical achievement, and I certainly didn't notice any obvious wires. That said, not a lot happens.
5/10
"The experiment must go through, it's too important! Nothing else matters! Not if we can save people from dying of starvation!" - Reginald Barratt (Smithers)
2.03 Planet of Giants Pt. 3 - Crisis Written by Louis Marks, Directed by Mervyn Pinfield
The Doctor and his companions must find a way to stop the production of DN6.
A reasonably fast paced finish, though the defeat of the bad guys is reached through what seems like a fairly unlikely coincidence.
7/10
"Yes, that it! We'll cause trouble! Start a fire, my boy!" - William Hartnell (Doctor Who)
Planet of Giants 6/10
The base idea for this tale dates back to the earliest story ideas of the series. It was one of the very first ideas put forward regarding situation the travellers would find themselves in.
The production team made a very wise decision with Planet of Giants. It was originally filmed as a four part story, and deciding that it dragged too much, they edited it down to a three parter. Given that I found it to drag a little this viewing, I can't imagine how slow it was originally.
The story isn't bad, and some of the production design is great. Forester comes across as fairly two dimensional, and Smithers, while passionate, obviously isn't much of a scientist to have worked on this project for so many years and missed what should have been a very clear and obvious issue. That said, it was the sixties and TV could get away with ignoring such issues a lot easier than they could these days with a better educated public.
Over all, not a bad story, a bit slow, but a nice idea and some nifty props help elevate it a little.
2.01 Planet of Giants Pt. 1 - Planet of Giants Written by Louis Marks, Directed by Mervyn Pinfield

The TARDIS crew find themselves reduced in size to about an inch.
I remember liking this story on previous viewings, but this time around it seems a little slow. An okay starting episode, though the production design is quite reasonable as the travellers explore their surroundings and come to realise what has happened to them. The other storyline with Forester and Farrow seems a little clumsy, but does its job. Not a bad start, but mostly saved by the novelty of the idea more than anything.
6/10
"This isn't business, this is science." - Frank Crawshaw (Farrow)
2.02 Planet of Giants Pt. 2 - Dangerous Journey Written by Louis Marks, Directed by Mervyn Pinfield
Ian and Barbara get taken to the laboratory, and the Doctor and Susan follow.
Better paced than the first episode, with more nice props. The giant fly is especially nice. For the day, that range of movement was a major technical achievement, and I certainly didn't notice any obvious wires. That said, not a lot happens.
5/10
"The experiment must go through, it's too important! Nothing else matters! Not if we can save people from dying of starvation!" - Reginald Barratt (Smithers)
2.03 Planet of Giants Pt. 3 - Crisis Written by Louis Marks, Directed by Mervyn Pinfield
The Doctor and his companions must find a way to stop the production of DN6.
A reasonably fast paced finish, though the defeat of the bad guys is reached through what seems like a fairly unlikely coincidence.
7/10
"Yes, that it! We'll cause trouble! Start a fire, my boy!" - William Hartnell (Doctor Who)
Planet of Giants 6/10
The base idea for this tale dates back to the earliest story ideas of the series. It was one of the very first ideas put forward regarding situation the travellers would find themselves in.
The production team made a very wise decision with Planet of Giants. It was originally filmed as a four part story, and deciding that it dragged too much, they edited it down to a three parter. Given that I found it to drag a little this viewing, I can't imagine how slow it was originally.
The story isn't bad, and some of the production design is great. Forester comes across as fairly two dimensional, and Smithers, while passionate, obviously isn't much of a scientist to have worked on this project for so many years and missed what should have been a very clear and obvious issue. That said, it was the sixties and TV could get away with ignoring such issues a lot easier than they could these days with a better educated public.
Over all, not a bad story, a bit slow, but a nice idea and some nifty props help elevate it a little.
Tags:
From:
no subject
Yes, even worse than whatever alternative suggestion you're about to mention. : )
From:
no subject
- The fish that drowns in water (yes, I know they claim that it was sucked into quicksand, but if it's not obvious onscreen, then it fails)
- The fact they need warriors but don't copy Martha or Donna, without any explanation or excuse as to why not
- The one older semi-clone dude who is in charge makes no fucking sense in the context of the seven day war and the story as told.
- The Doctor's whole 'let this society be based on a man that wouldn't' speech
There's doubtless other stuff that annoys me that I haven't thought of, but from a base story point-of-view, the daughter is the least of the problems.
In terms of episodes that piss me off more than DD, Journey's End for lots of reasons. Six people to control a TARDIS, the daleks being remote controlled by Donna, the hypocrisy of the Doctor being angry about Doctor 2's genocide regarding the daleks, Rose, and Donna's demise being just some of what annoys me about it.
From:
no subject
From:
no subject
From:
no subject
No wait, I still liked the Tritovores - it was the writing I didn't like.
From:
no subject
Yes, because it was already such a multi-layered and complex story, another layer would have killed it. Dude, if you want to be a lazy writer, that's fine, but don't make excuses!
I think if a Tritovore had lived it would have made things way more interesting. People on the bus freaking, UNIT freaking and waving guns about, and the Doctor stepping in both times to calm the situation in different ways. And the Doctor could get it back home. Which would have been awesome, because he says no to Christina, but yes to the giant fly!
From:
no subject
From:
no subject
Can you imagine the gutwrenching awfulness of sitting through the closing credits of (say) "Armageddon Factor" part two, and realising that there's a whole month of this left to come?...
From:
no subject
From:
no subject
Hopefully the Rill will kick things up a notch.
From:
no subject
From:
no subject
The six minutes that exists from part one have a mix of action and exposition, and it still failed to grab my interest. The visuals felt as bland as the story to that point.
That said, the two pictures I've seen of the Rill looked awesome. I wish there was just a little footage of the Rill, rather than the bland blondes.
From:
no subject
From:
no subject
One of my big wishes is that Moffatt will produce the occasional pure historical. Can you imagine the first time that happened in the new series? Some fans would be totally confused because they'd be waiting for the monster, and in fact it's just ordinary people being monstrous!
I can't help but wonder whether Smugglers works better if you live in a country where the elements of the story actually have historical relevance.
From:
no subject